Jennifer Ann's Group is a nonprofit charity. Since 2008 we have been producing and publishing prosocial games to engage, educate, and empower young people. Gaming Against Violence is an award-winning & research-based program using prosocial games for violence prevention.
Enter by July 5, 2022. Visit resilient.games for more info.
The winning game from our Power & Control challenge is:
'The Big Build Up' by Lien Tran & Lynn Baus
Coming soon.
Culture Overlord - Lucas Vially, France
★2022 Games for Change Awards, Finalist Best Learning Game
Sea of Roses - Crescent Tea Studios, Portugal
A Thousand Cuts - Elizabeth Ballou, USA
The Gaslighting Games include 'Lamplight Hollow' (Luciano Sgarbi, UK) and 'LED Gaslight' (Naomi Norbez, USA).
Available in early release: Citizen Witch, Step Up.
The Consent Game Series includes a variety of games to teach young and old about consent: ADRIFT, Crossing Boundaries, How to Blorrble-Blobble, and Stuck in a Dark Place.
The consent game Rispek Danis was developed collaboratively between World Vision Vanuatu and Jennifer Ann's Group.
★2019 Games for Change Awards, Finalist
Most Significant Impact
Jennifer Ann's Group has produced dozens of prosocial games to help young people recognize the warning signs of an abusive relationship.
Website: Jennifer Ann's Group
Game Portal: JAGga.me
Program Profile: (Games for Health Journal) Gaming Against Violence: A Grassroots Approach to Stop Teen Dating Violence
GDC Presentation: Gaming Against Violence: Using Video Games to Stop Teen Dating Violence
Games intentionally designed to teach the meaning & importance of consent.
The games in this Culture Games collection are all award winning prosocial games from the 13th Annual Life.Love. Game Design Challenge . The theme for the competition was culture , with game designers challenged to develop a game exploring...