Awsome experience. I am 15 and hope to help anyone who is being abused and this game helped understand that it is not me, who needs to help them, but they themselves are the ones, who need to make the choice.
You are Grace.
Grace is thoughtful, giving,
You are concerned about Natalie.
Natalie has changed. And change
iscan be good.
Explore Grace's world and open her eyes.
Reach beyond what you find. Reach back to what's been forgotten. Reach out when you're ready.
Will you make the call?
Grace's Diary, an educational adventure game. Created by GP Touch.
Presented by Jennifer Ann's Group.
About Grace's Diary
Grace's Diary was developed by GP Touch and is a winning video game from the 2010 Life.Love. Game Design Challenge presented by Jennifer Ann's Group, a nonprofit charity working to overcome the global problem of abusive relationships, particularly among adolescents.
|Produced by||Jennifer Ann's Group||@stopTDV|
|ESRB Rating||E for Everyone||
About Jennifer Ann's Group
Since 2008 Jennifer Ann's Group's Gaming Against Violence program has produced more than fifty serious video games about serious issues. Previous video game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention. This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.
Jennifer Ann's Group is named for Jennifer Ann Crecente, a high school senior killed by her ex-boyfriend. The nonprofit charity was created by her dad in her memory.
More information about Jennifer Ann's Group is available at JenniferAnn.org.
|Publisher||Jennifer Ann's Group®|
|Author||Jennifer Ann's Group|
|Tags||2D, Cute, Dating Sim, Narrative, Non violent, persuasive, relationship, Romance, serious, Singleplayer|
|Asset license||Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International|
|Average session||About a half-hour|
|Links||Community, Twitter, Game Portal|
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Thank you for making this game! I am currently in highschool and know many people who have gone through this; so the topic resonated with me deeply. The ending hit me hard and made me feel so guilty, but it was realistic and not sugar-coated. Thank you for making this game and spreading awareness about dating violence!
Thank you so much for playing and sharing Grace's Diary!
One of the great things about these video games is that they are a safe way of experiencing an otherwise dangerous situation. Please do not feel guilty about what happened in the game! As you suggested might be the case, you experienced just one of the possible endings in the game - there are a total of three endings (one of which is considered the 'good' ending).
Now that you've experienced one of the 'bad' endings you have more information about what does - and sometimes doesn't - work when talking to a peer about dating abuse. (Having more examples of instances where Grace witnessed unhealthy behavior would have helped Grace keep Natalie on the phone.) This game experience was obviously meaningful to you - and having impactful experiences by playing games like this makes it less likely that those people will ignore a situation like this if they see it IRL.
We strongly believe that video games are the best way to explore, share, and discuss these difficult and sensitive topics.
Thank you again for your kind comments and interest in this game. Feel free to check out our other games as well --- all of them are free, several are available for iOS/Android --- and although all are related to the mission of our charity (prevention of teen dating violence) they include different themes like consent and gaslighting. Since 2008 we've produced more than 50 short, but impactful, games!
HINT: if you decide to play again remember that some items should be looked at more than once ;-)
I'm absolutely blown away by this game... The way it tells the story is very straightforward... JAG you're awesome, as always :)