UnEarth is an award-winning video game that explores conflict resolution, resilience, and determination. Created by Robin Ghosh, it is a winning video game from the Resilience Game Design Challenge presented by the nonprofit charity Jennifer Ann's Group®.
- An engaging visual novel.
- Conversation modeling with multiple NPCs, offering a variety of communication styles.
- 20 game save slots offers easy bookmarking for classroom use.
- Keyboard and/or mouse controls.
- An enjoyable and challenging resource for practicing interpersonal resilience skills.
In UnEarth, players seek to understand why their world has changed so dramatically. In doing so, they are challenged:
- to become more flexible when navigating the chaos of this new world;
- to manage conflict by applying proper communication strategies; and
- to become more confident in their ability to correctly recognize, and adapt to, a variety of communication styles.
☆ Will you help Taylor explore and understand this new world? ☆
The player learns to make better dialogue choices by recognizing the emotional state of those they communicate with and then respond appropriately and strategically. The player then continues to apply these new-found communication strategies in order to continue their progression through this mysterious new world. Ultimately, the player learns how to successfully navigate the game's eclectic cast of characters, with their correspondingly wide range of personalities.
And they do so without violence.
♥ About UnEarth ♥
UnEarth is an award-winning game developed by Robin Ghosh and produced by Jennifer Ann’s Group, a nonprofit charity that produces video games about important issues affecting adolescents. It is part of Jennifer Ann's Group’s Gaming Against Violence program which produces, researches, and promotes prosocial games to help young people live happier and healthier lives.
This game focuses on recognizing and fostering resilience and to that end, UnEarth supports the following:
- valuing communication skills
- identifying communication strategies
- choosing the best communication style to fit the situation
- healthy conflict management
|Jennifer Ann's Group
|Life Love Publishing
|No ads. No in-app purchases. No loot boxes. No privacy tracking.
Please note that this version of UnEarth has been updated and differs from the version submitted for judging in the Resilience Game Design Challenge.
Gaming Against Violence Recognized for Innovation
The nonprofit program that produced this game was selected as a Top-50 innovative program for nonprofits in the U.S. for 2022. Learn more about our evidence-based approach to violence prevention through games.
Critical Thinking Game Design Challenge
The winning critical thinking games have been announced. Visit the Critical Thinking Game website to learn more about critical thinking and to learn when the critical thinking games will be available to play.
Annual Game Design Challenge
Sign up for our game newsletter to be notified of future game design contests.
About Jennifer Ann's Group
Since 2008 Jennifer Ann's Group's Gaming Against Violence program has produced more than sixty prosocial games for teens. Previous game topics include consent, healthy relationships, and media literacy. This award-winning program is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.
More information about our charity is available at JenniferAnn.org. As a certified 501(c)(3) nonprofit organization all donations to Jennifer Ann's Group are deductible to the full extent allowed by law. (EIN:20-4618499)
|8 days ago
|Jennifer Ann's Group, SpectreRobin
|Role Playing, Educational
|First-Person, Indie, Non violent, Retro, RPG Maker, Sci-fi, Singleplayer, Story Rich
|About an hour
|Color-blind friendly, Subtitles, One button
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