Jennifer Ann's Group® is a 501(c)3 nonprofit public charity [20-4618499]. Since 2008 we have been producing and publishing prosocial games to engage, educate, and empower young people. Gaming Against Violence™ is an award-winning & research-based program for violence prevention. Donate online to support our work at paypal.me/stopTDV.
Donations are tax deductible to the full extent allowed by law.
Topic: Communication
The Finalists have been selected and have until July 13, 2025 to create their communication games.
Already published:
Figure it Sprout Silv-E Award, 2nd Place, Best Student Game (2023)
MushWhom? Silv-E Award, Best Design (2023)
More Critical Thinking games still to come.
Already published:
One New Message by Eloise Best (England)
New Sun by Colmena Games (Colombia)
UnEarth by Robin Ghosh (Canada)
What's Next!?! by Shelley Wilson & Team (U.S.)
One more Resilience game still to come.
Culture Overlord - Lucas Vially (France)
★2022 Games for Change Awards, Finalist Best Learning Game
A Thousand Cuts - Elizabeth Ballou (U.S.)
The Gaslighting Games include:
Lamplight Hollow Luciano Sgarbi (England)
LED Gaslight Naomi Norbez (U.S.)
We have produced dozens of prosocial games intentionally created to help young people recognize the warning signs of an abusive relationship and foster skills supporting healthy relationships.
HONEYMOON by Sandra Lara Castillo (England)
Grace's Diary by GP Touch (Thailand)
Program Website: Gaming Against Violence
Nonprofit Website: Jennifer Ann's Group
Prosocial Video Game Portal: JAGga.me
GDC Presentation: Gaming Against Violence: Using Video Games to Stop Teen Dating Violence
April was #SAAM. April was #SAAM (Sexual Assault Awareness Month) but it's not too late to share these games about #consent with the students in your life. These prosocial video games were intentionally designed to teach the meaning & impor...