Hmm. When I locks up, I can restart and reload the game, somehow I don't think that is how it is supposed to work, but it is a fix.
Lucid dreams can help dreamers grow.
These lucid dreams can help dreamers explore and resolve issues. Issues they might not be aware of in their waking lives. Issues their subconscious are eager to tackle.
Lamplight Hollow is about such a dreamer.
Join this dreamer as they undertake a journey through their dreams -- exploring the unexplored, examining the unexamined, and befriending the not-always-friendly.
Explore the dreamer's world and consider its implications.
You will be joined by a motley group of characters who might or might not be helpful, will find treasures that might or might not be treasured, and might even recall those memories that were seemingly too-easy-to-forget.
Lamplight Hollow, a clever and quirky RPG. Created by Luciano Sgarbi. Presented by Jennifer Ann's Group.
About Lamplight Hollow
Lamplight Hollow was developed by Luciano Sgarbi and is a winning video game from the 2019 Life.Love. Game Design Challenge presented by Jennifer Ann's Group, a nonprofit charity working to overcome the global problem of abusive relationships, particularly among adolescents.
|Produced by||Jennifer Ann's Group||@stopTDV|
|ESRB Rating||E for Everyone||Pictures or sounds likely to be scary (Rarely)|
About Jennifer Ann's Group
Since 2008 Jennifer Ann's Group's Gaming Against Violence program has produced more than fifty serious video games about serious issues. Previous video game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention. This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.
Jennifer Ann's Group is named for Jennifer Ann Crecente, a high school senior killed by her ex-boyfriend. The nonprofit charity was created by her dad in her memory.
More information about Jennifer Ann's Group is available at JenniferAnn.org.
|Updated||24 days ago|
|Author||Jennifer Ann's Group|
|Made with||RPG Maker|
|Tags||dreaming, free, Funny, prosocial, psychological, quirky, relationships|
|Asset license||Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International|
|Average session||About a half-hour|
|Links||Twitter, Game Portal|
- Lamplight Hollow (Review)24 days ago
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Although we're glad that you can continue to play it is definitely not supposed to be happening!
Have you noticed any pattern about when this happens? (scene or music change for example) Would you mind telling us what browser you're using? We can start there try and replicate this.
Thank you for letting us know.
It seems to lock up at strange times. Playing on a Dell PC. Just curious is this an ongoing problem?
Wow and I'm even more amazed at the message behind the game and where it come from! I hope more people are made aware of the problem of teen dating violence! Really great work!
This is an amazing game! The story and subject is very interesting, the musics are great and the graphic design is beautifull!
I finished rank A, with 29 found, 26 gold, no relics found and 2 useless treasure brought back to the griblies out of 5! It was a lot of fun <3
My only critics are the following:
-the Z command didn't work on my laptop (lenovo X230 tablet, windows 10)
-the sequence where you are forced to advance are infuriating at the beginning
- the freeroam mode is way more interesting I think, because you can discovere the world around you.
-there are a few minor bugs, like Willbur being present at the entrance of the dungeon even thought he is in you party behind you, or when you exit freeroam in the yard with the broken car, it brings you back at the entrance of the dungeon.
-also at some point my computer crashed, not sure if its the game or my device.
-The fight sequences might need to be a bit more linked to the topic of helping a friend in an abusive relation. I feel like it was trying to bring the concept of being able to talk to someone, but then some key words like "listening", "empathizing", "reassuring" in the responses could have better taught the player what is to be done when trying to orally solve an issue. Disregard my comment if the fight sequence where not for this.
I really loved this game and wish the story was even longer!!! Its a beautifull universe :)))
Thank you so much!
Thank you for your kind words and detailed feedback! We are evaluating what we will be doing with Lamplight Hollow next and will keep your feedback in mind to help guide us.
The problem with the 'Z' key not working is concerning and we have not been able to replicate it yet. As we look at porting the game to mobile devices we will likely add an on-screen button to replace use of the 'Z' key but it would be best if we could identify why this is not working properly for all players.
Thank you again for your thoughtful comments and for your time in sharing them with us!