Stuck in a Dark Place explores consent and the many ways we are affected when it is ignored.
This narrative-based game covers many different aspects of consent through eight chapters.
Educators: Stuck in a Dark Place includes a Lesson Mode for educational use so that individual chapters can be selected for classroom discussion. Note: the full game should be played through in its entirety before focusing on individual chapters in order to have a better understanding of the context for those individual chapters.
Stuck in a Dark Place includes discussions of non-consensual sexual activity including assaults. You can use the CONTENT WARNING setting in the game options menu to bypass some of the more potentially troubling content.
Stuck in a Dark Place is a prosocial game from the Gaming Against Violence program produced by Jennifer Ann's Group, a non profit charity, as part of the Consent Game Series.
Since 2008, Jennifer Ann's Group has been producing prosocial games to help students, educators, and parents. Video games are an ideal approach to engaging, educating, and empowering young people and Gaming Against Violence is an evidence-based program shown to change unhealthy attitudes and beliefs.
Gaming Against Violence recognized as Top-50 Innovator
The nonprofit program that produced this game has been recognized for its innovative approach to violence prevention through video games. Learn more about Gaming Against Violence.
Stuck in a Dark Place
A game about consent.
Created by Another Kind.
Produced by Jennifer Ann's Group.
Published by Life Love Publishing.
About Stuck in a Dark Place
Stuck in a Dark Place was developed by Another Kind and is a winning video game from the 2017 Life.Love. Game Design Challenge. Stuck in a Dark Place is published by Life Love Publishing and produced by Jennifer Ann's Group.
Stuck in a Dark Place includes scenarios of non-consensual assaults and is not appropriate for all ages.
Jennifer Ann's Group
Life Love Publishing
T for Teen
Word puzzles are interspersed throughout Stuck in a Dark Place's narrative.
Game options allow players to skip some sections of gameplay and customize their character.
Critical Thinking Game Links
We are excited to share two of the award-winning video games about resilience:
One New Message by Eloise Best
UnEarth by Robin Ghosh
More resilience games still to come!
About Jennifer Ann's Group
Jennifer Ann's Group is a nonprofit charity. Through their Gaming Against Violence program they have produced more than sixty prosocial video games since 2008. Game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention.
This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss possible grant collaborations, dissertation ideas, and research opportunities.
Jennifer Ann's Group was created in 2006. More information and additional free resources for teen dating violence prevention are available at JenniferAnn.org.
Jennifer Ann's Group® is a registered trademark of
The Jennifer Ann Crecente Memorial Group, Inc.