School is out, forever. Time to party!
Time to get out and see the world!
Crossing Boundaries is an award winning game about consent.
Crossing Boundaries is a globetrotting game exploring consent from a variety of perspectives. Eva, Alice, and Joe have just graduated from school and are ready to explore!
Where do you want to go? Morroco or Berlin? Mumbai or Moscow? Will you get all 40 achievements? And most importantly: will you become a master of 'Snog-A-Frog'?
Join this group of friends on their travel adventures as they learn about consent, different cultures, and themselves.
► Read article: A video game about consent: Crossing Boundaries
Crossing Boundaries is a prosocial game from the Gaming Against Violence program produced by Jennifer Ann's Group, a non profit charity, as part of the Consent Game Series.
Since 2008, Jennifer Ann's Group has been producing prosocial games to help students, educators, and parents. Video games are an ideal approach to engaging, educating, and empowering young people and Gaming Against Violence is an evidence-based program shown to change unhealthy attitudes and beliefs.
New: Resilience Games
The new resilience games have been announced and are coming soon.
Visit resilient.games for more info.
Gaming Against Violence recognized as Top-50 Innovator
The nonprofit program that produced this game was selected as a 2022 Classy Awards Finalist for its innovative approach to violence prevention through games. Learn more about Gaming Against Violence.
Jennifer Ann's Group
Life Love Publishing
Infrequent/Mild Sexual Content and Nudity
► Help us help you (and us)!
Are you using Crossing Boundaries at your conference or school? Or in a research paper or study? Please let us know!
We occasionally perform maintenance on our games and/or game pages. So please let us know if you are using Crossing Boundaries, especially for live events. This way we will be sure to make Crossing Boundaries accessible -- or will come up with a backup solution.
AND... knowing this information might help us obtain more funding. And funding helps us update Crossing Boundaries, create supplemental materials, and support our other prosocial video games. We hope to keep offering them to everybody for free -- especially students, teachers, and parents.
Thank you & enjoy Crossing Boundaries!
♥ Jennifer Ann's Group
The winning game from our 14th Annual Life.Love. Game Design Challenge about Power & Control is 'The Big Build Up' created by Lien Tran and Lynn Baus.
To be notified of future game design contests please sign up for our game newsletter.
About Jennifer Ann's Group
Jennifer Ann's Group is a nonprofit charity. Through their Gaming Against Violence program they have produced more than sixty prosocial video games since 2008. Game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention.
This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss possible grant collaborations, dissertation ideas, and research opportunities.
Jennifer Ann's Group was created in 2006. More information and additional free resources for teen dating violence prevention are available at JenniferAnn.org.
Jennifer Ann's Group® is a registered trademark of
The Jennifer Ann Crecente Memorial Group, Inc.
|Author||Jennifer Ann's Group|
|Genre||Adventure, Educational, Visual Novel|
|Tags||2D, consent, Construct 2, Point & Click, Short, Singleplayer|
|Asset license||Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International|
|Average session||About an hour|
|Links||Community, Twitter, Game Portal|
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