School is out, forever. Time to party!
Time to get out and see the world!


Crossing Boundaries is an award winning video game about consent.


Crossing Boundaries is a globetrotting game exploring consent from a variety of perspectives. Eva, Alice, and Joe have just graduated from school and are ready to explore!

Where do you want to go? Morocco or Berlin? Mumbai or Moscow? Will you get all 40 achievements? And most importantly: will you become a master of 'Snog-A-Frog'?

Join this group of friends on their travel adventures as they learn about consent, different cultures, and themselves.

► Read article: A video game about consent: Crossing Boundaries



Crossing Boundaries is a prosocial game from the Gaming Against Violence program produced by Jennifer Ann's Group, a non profit charity, as part of the Consent Game Series.

Since 2008, Jennifer Ann's Group has been producing prosocial games to help students, educators, and parents. Video games are an ideal approach to engaging, educating, and empowering young people and Gaming Against Violence is an evidence-based program shown to change unhealthy attitudes and beliefs.



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Time to Explain! is ready to play.

The theme for the 2025 Life.Love. Game Design Challenge was Communication. Time to Explain! was the 2nd place winning communication game. This clever and challenging puzzle game was developed by falafelovore in France. 
Visit Communicating.Games for resources and info about communication. 

Social Connectedness Games


Open Worlds Play is ready to play.

The theme for the 2024 Life.Love. Game Design Challenge was Social Connectedness. Open Worlds Play was the winning social connectedness game. 
Visit Connecting.Games for resources and info about social connectedness.


Resilience Game

One New Message - Eloise Best (England)
One New Message from Eloise Best in England is available to play. This award-winning resilience game focuses on coping strategies to help deal with real-world stress and anxiety. A free lesson plan is available for classroom use.

Free lesson plan for classroom use.

For more information about our resilience games visit resilient.games.

Gaming Against Violence recognized as Top-50 Innovator

The nonprofit program that produced this game was recognized as a Top-50 program in the U.S. for its innovative approach to violence prevention through games. 
Learn more about Gaming Against Violence.


About Crossing Boundaries


Development

Testudo Studios

 

Produced by

Jennifer Ann's Group

@stopTDV (Mastodon)

Published by

Life Love Publishing

@LifeLovePublish (Mastodon)

Rating

12+

Infrequent/Mild Sexual Content and Nudity

Infrequent/Mild Alcohol, Tobacco, or Drug Use or References

Infrequent/Mild Mature/Suggestive Themes

Infrequent/Mild Cartoon or Fantasy Violence



To be notified of future game design contests please sign up for our game newsletter.


About Jennifer Ann's Group


Jennifer Ann's Group® is a nonprofit charity. Through its Gaming Against Violence® program it has produced more than seventy prosocial video games since 2008. Game topics include communication, consent, critical thinking, healthy relationships, resilience, social connectedness, and teen dating violence prevention.



This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Contact us to discuss possible grant collaborations, dissertation ideas, and research opportunities.



Jennifer Ann's Group was founded in 2006. More information and additional free resources for teen dating violence prevention are available at JenniferAnn.org.



Jennifer Ann's Group® and Gaming Against Violence® are registered trademarks of
The Jennifer Ann Crecente Memorial Group, Inc.
Jennifer Ann's Group®
Updated 20 days ago
StatusReleased
PlatformsHTML5
Publisher
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorJAG
GenreAdventure, Educational, Visual Novel
Made withConstruct
Tags2D, consent, Construct 2, Non violent, Point & Click, Short, Singleplayer
Asset licenseCreative Commons Attribution_NonCommercial_NoDerivatives v4.0 International
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksCommunity, Mastodon, Game Portal, Blog

Also available on

Comments

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(+2)

I clearly said, "no," to learning about consent, but once it happened, I kinda enjoyed it.

(+1)

Thank you for sharing this with us -- we think learning about topics like consent shouldn't be painful.

We are happy to hear that the experience was better than you expected!