HONEYMOON is an award-winning game developed by Sandra Lara Castillo and produced by Jennifer Ann’s Group, a nonprofit charity that produces video games about issues that affect adolescents. It is part of Jennifer Ann's Group’s ‘Gaming Against Violence’ program which focuses on teen dating violence prevention and to that end, HONEYMOON acts as a healthy dating simulator for young people to:
- teach them about healthy dating relationships,
- better recognize unhealthy behaviors in dating relationships, and
- learn how to respond appropriately in order to achieve the most positive outcome.
In HONEYMOON, players explore a dating relationship through the experiences of a student, Charlie, who is beginning their very first romantic relationship with Mickey, a non-player character (NPC). The player selects dialogue choices for Charlie to advance the storyline as it follows Charlie and Mickey through the fun and exciting “honeymoon” phase of their relationship. As the game progresses and the “honeymoon” period ends, the player experiences some of the potential challenges found in adolescent dating relationships and also sees how the evolving relationship impacts Charlie’s family and friends.
The story in HONEYMOON encourages conversation about topics that are important to adolescents – but not often discussed.
For example, an opportunity for discussion comes in Episode One at the beginning of the game. Charlie has an early morning conversation with their parents during breakfast that reveals a parent-child relationship that is respectful, trusting, and supportive.
Educators can ask students to discuss this breakfast table conversation:
Why is it important for students to have a trusted adult? and Who is a trusted adult in the student’s life?
There are multiple endings to experience and players are encouraged to re-play HONEYMOON to see how different decisions lead to these different outcomes. The colorful artwork, relatable dialogue, and likeable characters make Charlie's world one that adolescents will feel comfortable revisiting.
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New Resilience Game: One New Message
One New Message is now available to play.
Visit resilient.games/onm for more info.
Gaming Against Violence Recognized for Innovation
The nonprofit program that produced this game was selected as a Top-50 program for nonprofits in the U.S. Learn more about our innovative approach to violence prevention through games.
Help us help you.
Are you using HONEYMOON at your conference or school? Or in a research paper or study?
Please let us know!
We occasionally perform maintenance on our games and game pages. So please let us know if you are using HONEYMOON, especially for live events. This way we will be sure to make HONEYMOON accessible -- or will come up with a backup solution.
AND... knowing this information might help us obtain more funding.
Funding helps us update HONEYMOON, create supplemental materials, and support our other prosocial video games. We hope to keep offering them to everybody for free -- especially students, teachers, and parents.
Thank you in advance! We hope you enjoy HONEYMOON.
♥ Jennifer Ann's Group
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About Jennifer Ann's Group
Since 2008 Jennifer Ann's Group's Gaming Against Violence program has produced more than sixty prosocial games for teens. Previous game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention. This award-winning program is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.
More information about our charity is available at JenniferAnn.org. As a certified 501(c)(3) nonprofit organization all donations to Jennifer Ann's Group are deductible to the full extent allowed by law. (EIN:20-4618499)