Time to Explain!
Resetting loop . . .
Time to Explain!
An award-winning puzzle video game that uses an innovative time-loop mechanism to explore communication in outer space.
Will you manage to manage time in time?
Created by falafelovore, Time to Explain! is a winning video game from the Communication Game Design Challenge presented by the nonprofit program Gaming Against Violence®.
Praise for Time to Explain!
This game was a delight to play!
- Kimberly Hieftje, PhD, Associate Professor and co-Director of the Yale Center for Immersive Technologies in Pediatrics
Time to Explain! is a clever game about how important it is to communicate with intent. Through its mysterious story and interesting characters, it teaches you to think about people's styles and goals in any serious conversation, as well as what to do if those goals are different from yours!
- Ruud Jacobs, communication scientist and game researcher
Time to Explain! is a cute game that utilizes time travel to show players how different communication choices (or lack thereof) can make or break their mission. More importantly, this game is FUN.
- Dr. Krista-Lee Malone, Teaching Professor of Game Design
Time to Explain! Features
- A puzzle-based visual novel using an inventive time loop mechanic.
- An exploration of time and communication.
- An enjoyable and challenging resource for practicing communication skills.
Time to Explain! Challenges
In Time to Explain!, players are given a simple task: deliver their ship's cargo. In doing so, they are challenged:
- to become more flexible when mapping out their next strategy
- to learn from the past by incorporating its lessons into their next cycle
- to become more confident in their ability to recognize and adapt to communication styles.
☆ Will you learn how to master time to your benefit? ☆
Time to Explain! Messages
First, the player learns to fail.
Next, the player learns how to fail differently.
Eventually, the player learns how to manage time while successfully navigating an eclectic cast of characters and their agendas.
The player learns to value communication... and also learns that sometimes communication is not enough.
♥ About Time to Explain! ♥
Time to Explain! is an award-winning game developed by falafelovore and presented by Gaming Against Violence, a nonprofit program producing video games about important issues for adolescents.
This game focuses on exploring and understanding communication skills and to that end, Time to Explain! supports the following:
- healthy conflict management
- valuing communication skills
- identifying communication tactics
- choosing the best communication strategy for the situation
Time to Explain! Resources
The Time to Explain! page on the Communication Games website has more information about the game Time to Explain! The website also offers helpful information and links about communication.
Time to Explain! Details
| Development | Lucas Vially | |
| Art | Emma Das Neves | |
| Sound & Music | Tristan Walger | |
| Presented by | Gaming Against Violence | Gaming Against Violence (website) |
| Published by | Life Love Publishing | LifeLovePublishing.com (website) |
| Right Rating™ | Everyone | No ads, in-app purchases, loot boxes, or privacy tracking. |
Please note that this version of Time to Explain! has been updated and differs from the version submitted for judging in the Communication Game Design Challenge.
Gaming Against Violence Honored
The nonprofit program that produced this game was selected as a Top-50 innovative program for nonprofits in the United States. Learn more about the program's evidence-based approach to violence prevention through games.
Four resilience games are ready to play: One New Message, New Sun, UnEarth, and What's Next?!?. Visit the Resilience Games website to learn more about resilience.
Game Design Challenge
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About Jennifer Ann's Group
Since 2008, Jennifer Ann's Group's Gaming Against Violence program has produced more than seventy prosocial games for teens. Previous game topics include consent, social connectedness, healthy relationships, media literacy, and resilience.
More information about the charity is available at JenniferAnn.org. As a certified 501(c)(3) nonprofit organization all donations to support these games are deductible to the full extent allowed by law. (EIN:20-4618499)
Jennifer Ann's Group®, Gaming Against Violence®, and LifeLove Game Design Challenge™ are trademarks of The Jennifer Ann Crecente Memorial Group, Inc.
| Updated | 2 hours ago |
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Publisher | |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | JAG |
| Genre | Puzzle, Interactive Fiction, Visual Novel |
| Made with | Ren'Py |
| Tags | 2D, Indie, Ren'Py, Sci-fi, Short, Singleplayer, Space, Turn-based |
| Asset license | Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, High-contrast, Interactive tutorial |
| Links | Homepage, Program Website |
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