A distress signal?

But there should not be any signals out this far.

A cry for help.

But there are no signs of life.

Will you?

But there's no option but to at least try.

You knew the rules of interstellar salvage when you signed up.

And you very well know the most important rule of all: leave none behind.

ADRIFT, an award winning game.

Created by Quinn Crossley and Andrew Connell.
Produced by Jennifer Ann's Group.
Published by Life Love Publishing.

Please Help

Are you using ADRIFT at your conference or school? Or in a research paper or study?

Please let us know how you are using ADRIFT.

This will help us improve ADRIFT and the services our charity provides.

Jennifer Ann's Group
(contact@jenniferann.org)

Parent Guide for ADRIFT

We hope that this free Parent Guide for ADRIFT will be helpful for parents everywhere who want to talk with their kids about the meaning and importance of consent. If you have any feedback about this Parent Guide please share it in the comments below or contact us by email through our website.

Link to Printable PDF: ADRIFT Parent Guide (Front)
Link to Printable PDF: ADRIFT Parent Guide (Back)

ADRIFT Parent's Guide

Print-n-Fold Parent's Guide for ADRIFT

About ADRIFT

ADRIFT was developed by Quinn Crossley and Andrew Connell and is a winning video game from the Gaming Against Violence program. ADRIFT was produced by Jennifer Ann's Group and published by Life Love Publishing.

Jennifer Ann's Group is a nonprofit charity working to overcome the global problem of abusive relationships, particularly among adolescents. We believe video games are the best way to engage young people, especially about sensitive topics like consent.



Support our work:
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Museum Exhibition Featuring ADRIFT!

From May through October 2019, a life-size version of ADRIFT was featured in the exhibition 'Hedonism' at MOD. museum at University of South Australia, allowing museum visitors to interact with the game in "real-life".

MOD Museum Exhibition
F.A.B.L.E. game, based on ADRIFT, within the MOD gallery


ADRIFT Details

Development Quinn Crossley @quinnytown

Andrew Connell
Produced by Jennifer Ann's Group Mastodon @stopTDV
Published by Life Love Publishing Mastodon @LifeLovePublish
ESRB Rating E for Everyone Pictures or sounds likely to be scary (Rarely)


Critical Thinking Game


MushWhom? Educational Edition

Designed for classroom use:
  • Standards aligned lesson plan.
  • Slide deck.
  • In-game introduction and afterword.

Connectedness Games coming Fall 2024

Visit Connecting.Games for connectedness info & resources.

Resilience Game:
One New Message


One New Message is now available to play.
Visit resilient.games/onm for more info.



Gaming Against Violence recognized as Top-50 Innovator

The nonprofit program that produced this game was selected as a 2022 Classy Awards Finalist for its innovative approach to violence prevention through games. Learn more about the Gaming Against Violence program.

About Jennifer Ann's Group

Since 2008 Jennifer Ann's Group's Gaming Against Violence program has produced more than sixty prosocial games for teens. Previous game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention. This award-winning program is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.

As a certified 501(c)(3) nonprofit organization all donations to Jennifer Ann's Group are deductible to the full extent allowed by law. (EIN:20-4618499)

Also available on

Development log

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